Rebel Moon: Blood Line- Revised concept passes

Second phase of Kindred exploration. Art and narrative direction informed the decision to make Kindred the same model-ish of the Jimmys in the film. There are some modifications to set it further apart from its film counterpart including a customized arm used to power the compound bow attack.

We were able to utilize and optimize the film production model of Jimmy to adapt our Kindred. Then reworked the forms to read better for the in game camera

We were able to utilize and optimize the film production model of Jimmy to adapt our Kindred. Then reworked the forms to read better for the in game camera

Silhouette exploration for Kindred

Silhouette exploration for Kindred

some material concepts for Kindred

some material concepts for Kindred

Film Jimmy to game kindred exploration

Film Jimmy to game kindred exploration

Alternate kindred head concepts

Alternate kindred head concepts

to set Kindred apart from Jimmy we played up the A-symmetry of the design a bit more by giving him a repurposed and customized arm that would serve as an energy source for his compound bow

to set Kindred apart from Jimmy we played up the A-symmetry of the design a bit more by giving him a repurposed and customized arm that would serve as an energy source for his compound bow

torso designs for abandoned attack idea

torso designs for abandoned attack idea